Most game aggregation sites work the same way: they run a script that scrapes thousands of game listings from other sites, dumps them into a database, and calls it a day. The result is predictable โ broken embeds, games that do not load on mobile, titles duplicated across multiple categories, and a browsing experience that feels like digging through a junk drawer. We built Cinder because we were tired of that experience, and we promised ourselves we would never become one of those sites.
This article explains exactly how we choose which games appear on Cinder. It is a window into our work. If you have ever wondered what separates a curated game library from a scraped one, read on.
Why Curation Matters
There are tens of thousands of free browser games on the open web. Many of them are fantastic. Many more are broken, buggy, poorly translated, or wrapped in so many aggressive advertisements that the game itself is unplayable. A raw list of "every game that exists" is not useful to anyone โ it is just noise. Curation is the act of separating signal from noise. Our job is to find the games worth your time and present them in a way that lets you start playing within seconds.
Step 1: Discovery
We find games through several channels. Our curators actively browse developer communities like itch.io and Game Jolt, where independent creators publish their work. We monitor gaming forums and social media for player recommendations. We receive game suggestions from our visitors through our contact form. And we maintain relationships with independent HTML5 game developers who notify us when they release something new. We do not use automated scrapers, bots, or content crawlers โ every game enters our discovery pipeline because a human being found it interesting.
Step 2: First Play (Desktop)
Once a game catches our eye, a curator plays it on a desktop browser for at least 15 minutes. This is not a casual glance โ we are actively evaluating. Does the game load correctly? Are the controls responsive? Is the core gameplay loop satisfying? Does the game respect the player's time, or does it front-load ads before you can even start? Many games fail at this stage. If the first 15 minutes are not enjoyable, the game does not advance.
Step 3: Mobile Testing
Roughly 60% of our visitors play on mobile devices. A game that only works on desktop is only half-useful to our audience. Our curators test every candidate on at least one phone and one tablet, checking touch controls, screen responsiveness, and whether the game's interface elements are large enough to tap comfortably. Games that fail mobile testing may still be published if they are exceptional on desktop, but we note the limitation in the game description.
Step 4: Safety Screening
This is the step where we say "no" most often. We inspect the game's embed source for malicious redirects, inappropriate advertisements, and adult content. We check whether the game tries to open pop-ups, trigger downloads, or redirect the browser to external sites. We verify that the game does not contain hate speech, graphic violence, or sexually explicit material. If a game fails any of these checks, it is permanently rejected โ no appeal, no second chance.
Step 5: Writing
For every game that survives screening, we write an original description. Not a template. Not an AI-generated summary. A real description written by the person who played the game, explaining what makes it fun, what kind of player will enjoy it, and any tips for getting started. We also assign accurate category tags and โ for featured games โ write gameplay tips and strategy notes. This writing takes time, but it is the part of our work that visitors consistently tell us they value most.
Step 6: Publication and Monitoring
The game goes live on Cinder and enters our monitoring rotation. Every month, we re-check a sample of published games to make sure they still load correctly. Game embeds break over time โ developers take down their games, hosting services change their URLs, and iframes stop working. When we find a broken game, we either fix the embed or remove the game from our library within 48 hours. We would rather have a slightly smaller library of working games than a giant library full of dead links.
What This Means for You
When you browse Cinder, every game you see has survived this process. That does not mean you will love every game โ taste is personal โ but it does mean every game works, every game has been checked for safety, and every description was written by someone who actually played it. We think that is a better baseline than "a script found this URL somewhere." Browse our full library and see the difference curation makes.